Turn an idea into something you can demonstrate and test
The chapters distinguish levels of prototype detail and connect design choices with the intended audience and purpose. Functional-testing sections develop experiments and user scenarios. Later material examines feedback collection, prioritization, and repeated refinement, with examples illustrating how prototypes can support learning during development.
The book provides a framework for keeping a prototype focused on the questions it is meant to answer.
What you’ll find inside
- Prototype types and levels of detail
- Designing for demonstrations and clear concepts
- Functional tests and user scenarios
- Feedback collection and prioritization
- Iteration and a continuing prototyping practice





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