Plan a prototype around a clear learning objective
The guide introduces low-, medium-, and high-fidelity representations before examining core functionality and user-centered design. Testing sections cover objectives, participants, environments, and observation. Later material develops qualitative and quantitative feedback collection and an iteration process for applying the findings.
The steps provide a way to make assumptions and test decisions explicit before committing to a more developed product.
What you’ll find inside
- Prototype types and fidelity choices
- Concept clarity and user interactions
- Testing objectives and participant selection
- Observation and feedback collection
- Prioritizing findings and iterative refinement





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